Fixed stuttery behavior of the UI slider in Options > Graphics > FPS Limiter.Fixed an issue with bindings list jumping to the end after saving/applying a new binding.Fixed an issue with Time Trials not starting if start button clicked too quickly.Fixed an issue where the camera would rotate with the mouse after taking a screenshot.Various small UI fixes across the game:.Fixed broken translation fall back for ‘de-BA’ locale: systems reporting that language will now default to German instead of English.Fixed a missing header translation in the Credits screen.Fixed many binding labels having no translation support - they will be localized in a future update.Fixed missing translation support for Parts Selector > Debug tab label.Anti-Aliasing mode now applies correctly.Fixed several issues with Anti-Aliasing settings.Revamped the tooltips shown when hovering over the various binding and force feedback settings.Implemented more intuitive naming of parking brake bindings.Fixed JSON export ‘PostRender’ time being the ‘Render’ time instead.Minor fix to the heuristics behind the bottleneck detector.Fixed Audio cost being tracked as part of 2 different sections.This helps keep the text readable, as it’s not jumping up and down anymore Tweaked the hover-over tooltip of Performance Graph menu: it’ll now keep the sections in a fixed order, and a time bar will appear on the left to help better gauge the impact of each of them.Shift + ctrl + F Performance Graph menu, moved some from “Update” section to CPU Added several new tracked sections of CPU use to the.Revamp of Parts Manager icons, more visually consistent tree layout, proper indentation, highlight when hovering mouse over parts that can be expanded, added a bit of transparency to the rest of the vehicle when hovering over a part, uninstalled parts are now listed with a light grey tint to help locate them faster.Improved Fade Screen module by adding a phase that is displayed while a mission is loading supports a title, subtitle, text, tips, and image.Added fading audio for the Fade Screen process.Adjusted camera speed and controls with the controller.Fixed an issue where the black level border could be seen for one frame at the start of the camera transition. ![]() Fixed an issue where the transition sound ended too abruptly.Increased the visible distance to fix artifacts in some maps.Pressing the map button again now skips the transition animation.Adjusted POI merge radius to make selecting easier.The player icon is now an arrow that shows the vehicle direction.The more files overwritten by your mod, the easier it can create issues after the game updates, or after the other conflicting mod gets updated For modders: this tool could help you notice which files from your mod are conflicting with the base game files, or with files from other currently-enabled mods.For normal players: this tool could help you narrow down which enabled mod can create issues after game updates, or when installed at the same time as other mods.It is not perfect but can provide useful hints: This feature will do its best to find activated mods that conflict with the game or with other mods. Added a new tool at the bottom-right in Repository > Mods Manager tab, “List possibly broken mods”.Debugdrawer now only renders in main view by default and not in Render Views anymore.Fixed an issue with Render Views not being able to debug draw: drawBox, drawSquarePrism, drawSphere, and drawCylinder now.Added a warning when selecting Windowed mode, informing those who have enabled G-Sync for windowed applications that they may experience severely decreased framerates.Should work a little better now in off-road terrain Refactored the vehicle placement code.Added debug mode for sound source locations (.Fixed an issue which caused roller & spinner props to not function correctly with “off” ignition level.Added heuristic to automatically set valid ignition levels for trailer-like vehicles.Added ability to define valid ignition levels and the preferred ignition level handling method in jbeam. ![]()
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